IntelliLearn — Business Model Canvas
1. Customer Segments
- Web3 Curious Individuals
- Non-technical users (students, creatives) seeking a playful entry into blockchain basics
- Developers & Educators
- Full-stack engineers and university lecturers who need hands-on teaching modules or code-linked examples
- Web3 Protocols & dApp Teams
- Projects looking to onboard new users through branded, gamified lessons
- Corporate Training Departments
- Organizations requiring customized blockchain-education paths for employees
2. Value Propositions
- Learn-through-play: Gamified lessons that teach core blockchain concepts by interweaving questions and interactive mechanics
- Safe first crypto experience: Users earn and manage off-chain ERC-20 tokens and mint NFTs without gas risk
- Rapid prototyping for partners: A Game-SDK and templates enable protocols to launch branded onboarding games in days, not weeks
- Engagement loop: Daily-streak mechanics and shareable “Snap Cards” drive habitual use and organic referral
3. Channels
- Digital Platform: Next.js front end served at il-core.vercel.app
- Social & Community: Twitter/X, Discord, Telegram for announcements, support, and user feedback
- Partner Integrations: White-label SDK distributed to Web3 projects’ developer portals
- Content Marketing: Technical blog posts, short video tutorials, and Twitter threads demonstrating gameplay